Mathematical Vectors

Directed quantities, vector components, coordinate bases, and vector products in physics.

General idea of the topic

A vector is a geometric and physical quantity characterized by magnitude, direction, and sense, obeying strict coordinate rotation transformation laws. In physics, fundamental quantities such as displacement, velocity, acceleration, force, electric fields, and angular momentum are vectors. Vector algebra enables formulating physical laws in coordinate-independent intrinsic geometric forms.

This node covers vector addition/subtraction, scalar multiplication, unit base vectors (i^,j^,k^\hat{i}, \hat{j}, \hat{k}), dot (scalar) products (A⃗⋅B⃗\vec{A} \cdot \vec{B}), cross (vector) products (A⃗×B⃗\vec{A} \times \vec{B}), and the scalar triple product.

What you will truly understand

You will master the fundamental physical difference between the two vector multiplications: the dot product A⃗⋅B⃗=∣A⃗∣∣B⃗∣cos⁡θ\vec{A} \cdot \vec{B} = |\vec{A}| |\vec{B}| \cos \theta yields a coordinate-invariant scalar (such as mechanical work W=F⃗⋅Δr⃗W = \vec{F} \cdot \Delta \vec{r} or field flux), whereas the cross product A⃗×B⃗=∣A⃗∣∣B⃗∣sin⁡θ n^\vec{A} \times \vec{B} = |\vec{A}| |\vec{B}| \sin \theta \,\hat{n} generates a vector mutually perpendicular to both (such as torque τ⃗=r⃗×F⃗\vec{\tau} = \vec{r} \times \vec{F} or the magnetic Lorentz force F⃗=qv⃗×B⃗\vec{F} = q \vec{v} \times \vec{B}).

You will compute vector cross products using 3×33 \times 3 determinant expansions and test vector orthogonality via the vanishing dot product condition A⃗⋅B⃗=0\vec{A} \cdot \vec{B} = 0.

Recommended learning route

  1. Vector concepts and components: magnitude, direction cosines, Cartesian components A⃗=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}, and unit direction vectors.
  2. Linear vector operations: geometric parallelogram addition, component-wise addition, and scalar scaling.
  3. Dot (scalar) product: algebraic and geometric definitions, orthogonal vector projections, and interior angle evaluation.
  4. Cross (vector) product and triple product: right-hand rule, 3×33 \times 3 determinant evaluations, parallelogram surface areas, and parallelepiped volumes.

Physical criterion you must acquire

Always remembering that the cross product is strictly anti-commutative: A⃗×B⃗=−(B⃗×A⃗)\vec{A} \times \vec{B} = -(\vec{B} \times \vec{A}). Swapping vector order reverses the resulting vector direction, altering the sign of torques and magnetic forces.

Connection with real problems

  • Mechanics: angular momentum L⃗=r⃗×p⃗\vec{L} = \vec{r} \times \vec{p}, torque τ⃗=r⃗×F⃗\vec{\tau} = \vec{r} \times \vec{F}, and gyroscopic precession.
  • Electromagnetism: Lorentz force F⃗=q(E⃗+v⃗×B⃗)\vec{F} = q (\vec{E} + \vec{v} \times \vec{B}) and Poynting electromagnetic energy flux vector S⃗=1μ0E⃗×B⃗\vec{S} = \frac{1}{\mu_0} \vec{E} \times \vec{B}.
  • 3D computer graphics and rendering: surface normal vectors and ray-tracing intersection algorithms.

Final goal of the topic

Master vector algebra and 3D geometry to manipulate forces, torques, fields, and spatial kinematic vectors with speed and physical accuracy.

Topics in this section

  • Vector concept

    Distinguish magnitude, direction, sense, point of application, and component.

  • Vector operations

    Add, subtract, scale, and decompose vectors with geometric meaning. Theory, formulas, worked examples and interactive graphs.

  • Unit vectors and bases

    Express vectors using Cartesian, polar, or problem-adapted bases. Theory, formulas, worked examples and interactive graphs.

  • Dot product

    Measure alignment, projection, work, and parallel components. Theory, formulas, worked examples and interactive graphs.

  • Cross product

    Measure oriented perpendicularity, vector area, torque, and angular momentum.

  • Change of basis and components

    Rewrite vectors in more convenient coordinate systems. Theory, formulas, worked examples and interactive graphs.

  • Basic vector fields

    Understand a vector attached to each point of space. Theory, formulas, worked examples and interactive graphs.